3 ms·
In game items don't have value. If they did, then effectively all games with RNG mechanics would be banned. Heck, even the original Rogue would fall under that
by manfredo 8y ago
In game items don't have value. If they did, then effectively all games with RNG mechanics would be banned. Heck, even the original Rogue would fall under that umbrella.
- Retric 8y agoDepends on the game. In multi player games where people can exchange items, people will pay real world money for other players items. EX: People buying WoW gold.
- ThrowawayR2 8y ago> "buying WoW gold" IIRC, Blizzard doesn't profit from that directly and explicitly prohibits it in their ToS.
- Retric 8y agoThat's simply the most well known example. Blizzard had a real money auction house in DIII which they got a cut of profits from virtual item sales so they clearly understand items have value. PLEX in eve online directly links real world money with their in world currency etc. I could go on, but saying it's virtual is not necessarily enough to protect these companies.
- Nullabillity 8y agoThey released their own PLEX clone ("Wow Tokens") a few years ago.
- bobbygoodlatte 8y agoThat depends on the game. I believe one big trend in gaming will be connecting in-game economies to real-world economies. That might happen by tokenizing in-game assets and allowing free trade via exchanges / auction sites.