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I grew up similarly to you (though less army men, more Legos), but I do think we are looking at a difference of kind today with video games. You're right in tha
by eropple 8y ago
I grew up similarly to you (though less army men, more Legos), but I do think we are looking at a difference of kind today with video games. You're right in that Fortnite would be different--but that's because Fortnite (or, worse, mobile games) are a dopamine flood. Intuitively it feels like the loot treadmill of an old MMO (I lost a lot of friends to WoW addiction back in The Day) but with a tighter loop that more easily can ensnare people, particularly kids. I absolutely can't prove it, and wouldn't judge somebody for letting a kid play them...but I would be a little uneasy if I had kids.
- icebraining 8y agoHow is Fortnite different from any other FPS we had twenty years ago, like Tribes?
- eropple 8y agoLoot boxes, mostly. Gacha games and the like pioneered it and now it's in everything. The slot-machine pull does something to people, and I'm more worried about what it does to brains that haven't completely set yet.
- lozaning 8y agoFortnite doesn't have loot boxes. There's skins and dances, but you buy them all directly, there's no RNG. At least that I've found in my ~30 hours of playing the game. It's just like golden eye, but now you've got to pay to play as odjob.
- eropple 8y agoSorry, you're right, I shouldn't have used the example of Fortnite when I personally play PUBG. And Overwatch. Both of which do. ;) My reach exceeded my grasp.
- smiley1437 8y agoAlthough Fortnite doesn't have explicit lootboxes, there's certainly a related addictive effect to simply opening chests, stumbling across a Llama, etc. Have you not heard a younger player squeal 'scaaarrr'?