2 ms·
Thank you for writing this. I definitely agree you need to build something fun first. For more action focused games the same techniques are extremely useful to
by formalsystem 8y ago
Thank you for writing this. I definitely agree you need to build something fun first. For more action focused games the same techniques are extremely useful to learn advanced locomotion if you don't have access to a proper animation file. E.g: given the movement for a 7 legged bug can you learn the movement for an 8 legged bug and experiments have shown that yes this is indeed the case. On the more strategic front, Yuri will make it easy for you to explore difficulty gradients so you can just change a difficulty parameter and play the game yourself as opposed to rewriting the entire behavior for your AIs.
The pitch on the website does seem to target strategy games more and that reflects my personal preference as a strategy gamer. However, the techniques are general enough that I believe game designers will find it may just take a bit longer for some of the more creative applications to become more obvious.