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Plug for my company Yuri https://www.yurigameai.com/ https://www.yurigameai.com/ If you're interested in using ML techniques to create AI for your games please
by formalsystem 8y ago
Plug for my company Yuri https://www.yurigameai.com/ https://www.yurigameai.com/
If you're interested in using ML techniques to create AI for your games please reach out!
I'm an ML scientist and video game designer and I'm looking to make it as easy as possible for game designers to use AI in creative ways in their games (e.g: drop in replacement, automatically adjusting the difficulty of levels and more)
- why_only_15 8y agoWhat was the thought process behind the name Yuri? The first thing I think of when I see it (and I'm sure many think of) is the Japanese word.
- brobinson 8y agoThe first thing I think of is "Welcome back, commander."
- Joakal 8y agoMaybe it's reference to Red Alert Yuri villan: http://cnc.wikia.com/wiki/Yuri http://cnc.wikia.com/wiki/Yuri
- vsnf 8y agoIt should be noted that Yuri is a common female name in Japan.
- formalsystem 8y agoIt's a reference to Yuri from the Command and Conquer series. He uses mind control abilities to control his enemies and is OP as fuck. I'm looking for something that has an association with mind control or AI that would click for most gamers out there
- golergka 8y agoI'm a game designer and developer with 11 years of gamedev experience and decent understanding of ML (couple of online courses, nothing serious). I don't see how using ML for AI would be benificial in any way for any games that I've worked on. ML makes AI stronger and makes it easer for it to beat players, but as a game designer, it's never my goal. My goal is to make it lose in competitive, interesting, but most importantly, understandable way: I want players to gradually learn patterns behind AI behaviour, understand them and subvert them. May be it's because my experience is more about simpler and more action-focused games, and in 4x straregies things are different, of course - it's just my two cents.
- formalsystem 8y agoThank you for writing this. I definitely agree you need to build something fun first. For more action focused games the same techniques are extremely useful to learn advanced locomotion if you don't have access to a proper animation file. E.g: given the movement for a 7 legged bug can you learn the movement for an 8 legged bug and experiments have shown that yes this is indeed the case. On the more strategic front, Yuri will make it easy for you to explore difficulty gradients so you can just change a difficulty parameter and play the game yourself as opposed to rewriting the entire behavior for your AIs. The pitch on the website does seem to target strategy games more and that reflects my personal preference as a strategy gamer. However, the techniques are general enough that I believe game designers will find it may just take a bit longer for some of the more creative applications to become more obvious.