2 ms·
We’re basically limited by CPU performance which is necessarily single threaded since it’s synced to all players, plus it will run at the speed of the slowest p
by Synaesthesia 8y ago
We’re basically limited by CPU performance which is necessarily single threaded since it’s synced to all players, plus it will run at the speed of the slowest player in the network.
Even with modern CPU’s you see slowdowns in SC2, especially with 4 or more players.