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In the last big DOTA tournament, the top prize was over $11MM. The last StarCraft world tournament's entire prize pool was $700k. I don't know why there's such
by dfxm12 8y ago
In the last big DOTA tournament, the top prize was over $11MM. The last StarCraft world tournament's entire prize pool was $700k.
I don't know why there's such a disparity in the payouts. Maybe games like DOTA are more spectator friendly and thus can raise more money for ads? Or maybe it's because the top DOTA players are streamers are more diverse, mostly coming from different countries in Europe, but also NA and Asia, while the top StarCraft players tend to be almost exclusively Korean.
- taurath 8y agoMOBAs are a bit more dynamic I find that most RTSs, and simple for audiences to understand - starcraft in particular ended up playing much more like chess, with a fairly established early/midgame going towards an endgame, assuming no major mistakes were made. MOBAs just have a lot more variables not only in the team composition but also communication and teamplay - combined they make for a lot more dynamic strategies (closer to basketball than chess).
- baddox 8y agoI think it’s more about being player-friendly than being spectator-friendly. Starcraft is just a far more difficult game to play at even a modest level of competence than a MOBA or even an FPS, and it seems to be very difficult to establish a big esports following without a big player community.