4 ms·
I'm a big fan of Chris Taylor and his games, the modding community around TA led 14-15 year old me to learn how to program so I could make my own mods. I think
by russnewcomer 8y ago
I'm a big fan of Chris Taylor and his games, the modding community around TA led 14-15 year old me to learn how to program so I could make my own mods. I think one of the most underrated things about the best of Chris' games is the interface. The TA, Dungeon Seige, and SupCom interfaces never get in the way of play, and are very, very fluid. GPG's two games that were less successful, DemiGod and Space Seige, added layers of complexity onto interfaces that made the games feel more technical, managerial, and less fun than needed to be.
As I developer, I really strive to think about how the interfaces I design and implement are used by my users to quickly do repetitive or important tasks, traits I associate to Ctrl-grouping, shift clicking to build 5 units at a time in TA, and of course, strategic zoom.
By the way, Camtarn, still like Guanine? :) I lurked the Cavedog WSB in the early years.
- camtarn 8y agoHoly crap! Yes, that's me :D What a blast from the past.