4 ms·
Imho, this is probably the best RTS ever created. Huge maps, huge number of units easy to control with a great UI, amazing music (the first game that had a back
by drtse4 8y ago
Imho, this is probably the best RTS ever created. Huge maps, huge number of units easy to control with a great UI, amazing music (the first game that had a background music that was aligned to what you were doing in the game? i.e. a mass attack triggered the appropriate bgm).
- theandrewbailey 8y agoI'm sure that the Elder Scrolls 3 had situational music, and that was a few years prior. TES 4 did for sure, and that was a year before. I'm a big fan of Jeremy Soule (composer of SupCom, Elder Scrolls 3,4,5).
- jamesrcole 8y agoI don't know if it was the first but there was iMUSE at Lucasfilm Games https://en.wikipedia.org/wiki/IMUSE https://en.wikipedia.org/wiki/IMUSE
- kybernetikos 8y agoTotal Annihilation had background music respond to the in-game situation.
- recursive 8y agoI tried it out once. I recall being so overwhelmed by the amount of stuff that I didn't go back.
- Karunamon 8y agoIt's also the only RTS I'm aware of that is dual monitor aware. If you have two screens, the second screen can show a persistent (controllable!) map of the battlefield. SC is an absolutely amazing title!
- jason46 8y agoAll the DLC mechs they released periodically, wrecked the balance. A few were neat, but if you had all of them took away the fun for me. But, it was definitely a neat concept back then.