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I have a Rift, but I've never purchased any content from Facebook's marketplace. I use Steam, because that's where my gaming library lives. As long as the heads
by segphault 8y ago
I have a Rift, but I've never purchased any content from Facebook's marketplace. I use Steam, because that's where my gaming library lives. As long as the headset is tethered to a computer, Valve is going to capture the content distribution revenue. Facebook had to make a standalone device, because they never had a chance of monetizing anything other than the hardware itself on the desktop. I think this is a point that is often overlooked.
Given the Facebook's generally poor history of ecosystem stewardship, I don't see why any gaming enthusiast would even want them to be the arbiter of VR content distribution. Valve is far from perfect, but I'd much rather give my money to them than Facebook.
- roymurdock 8y agoFacebook isn't going after the gaming market (long term), from what we've seen in their demos, they are targeting the enterprise (read:$$$) near-term with virtual meetings. Long term they are targeting casual entertainment consumers (read:non-gamers) with events such as virtual sports/movie viewing and more immersive news/videos such as their VR tour of Puerto Rico [1]. Facebook is much better situated to work with non-game enterprises and entertainment licensing/distribution companies than Steam. Not that I want Facebook to excel here, I don't use Facebook or Instagram and personally I find the thought of VR business meetings/news/friendships pretty distasteful, but just a 3rd party observation. [1] https://www.theguardian.com/technology/2017/oct/09/mark-zuckerberg-facebook-puerto-rico-virtual-reality https://www.theguardian.com/technology/2017/oct/09/mark-zuck...
- kevin_thibedeau 8y agoNot going to happen if Facebook login is required.