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I like looking at much better code bases than my own when I am considering making something. It's weird, but it really motivates me. Here are a handful of ones
by Vetre 8y ago
I like looking at much better code bases than my own when I am considering making something. It's weird, but it really motivates me.
Here are a handful of ones that I really like (all related to gaming):
DOOM:
http://fabiensanglard.net/doom3/index.php http://fabiensanglard.net/doom3/index.php - A great overview of it, mentioning the third game and its variants. Their whole github is pretty great.
Just worth noting that many people consider Carmack's code to be some of the best in the industry. Really worth a read.
https://github.com/fabiensanglard/Doom3-for-MacOSX- https://github.com/fabiensanglard/Doom3-for-MacOSX-
https://github.com/id-Software/DOOM https://github.com/id-Software/DOOM
https://github.com/id-Software/DOOM-3 https://github.com/id-Software/DOOM-3
Monogame:
The Open Source implementation of Microsoft's XNA game dev framework. Really well loved C# code. And they keep it very clean.
https://github.com/MonoGame/MonoGame https://github.com/MonoGame/MonoGame
Battle for Wesnoth:
Famous and well loved open source 4x game
https://github.com/wesnoth/wesnoth https://github.com/wesnoth/wesnoth
Rogue-Likes:
There are a bunch of rogue-likes that are open source. It's
a lovely look at the evolution of the genre and old school limitations. The genre as a whole is very open source friendly.
http://rephial.org/ http://rephial.org/ - Angband
https://github.com/crawl/crawl https://github.com/crawl/crawl - Dungeon Crawl Stone Soup
Lastly, here is a list of open source games. I would argue a huge chunk are not that nice. But there are gems in here.
https://github.com/leereilly/games https://github.com/leereilly/games
- lucaslee 8y agoHi, thanks for sharing these games related projects. I noticed some of them are fairly large projects with tens of thousands lines of code, which is a major roadblock for many people to learn something from a large codebase. What do you look for in them? For example, do you just want to see how a particular component, like a rendering engine, is implemented? (just guessing, I know nothing about games)