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I'm having a bit of trouble grokking how this experience works for each participant. I get the AR piece: People who are physically in a location they see their
by meritt 8y ago
I'm having a bit of trouble grokking how this experience works for each participant.
I get the AR piece: People who are physically in a location they see their remote peers magically floating in the room with them while they can interact with virtual objects. That's cool.
But what do the remote people see? They don't have the benefit of AR, so I'd imagine they don't experience the real-world environment as they're sitting at a desk with a headset on, or just simply viewing a 3D world like they're playing The Sims?
- comex 8y agoFrom what I can tell, both sides are using AR goggles. They just don't show the goggles on avatars of remote peers, which aren't real video but just posed 3D models customized to (somewhat) match the corresponding user's real appearance.
- meritt 8y agoRight, so I guess my question is: The remote users don't have the benefit of being in the same room as the rest of the group. The AR people/objects wouldn't likely "fit" into their physical world. Like in the initial demo video (2 guys sitting, 1 woman standing near Kanban board) -- What does she see from her perspective? It feels to me like the "host" participants can use AR but anyone remote would need to be using VR as the physical environment mapping wouldn't make any sense for them.
- excalibur 8y agoIt's not explained clearly, but I believe the same AR elements are mapped into different environments. One user's wall may not be in the same place as another's, but they would both have the same content.
- momoro 8y agoCorrect. Walls are mapped to each other, so if you are looking at your wall in location A and putting a shared screen there, it is also on my wall at location B. There are some gnarly issues around this, of course, but Spatial has a pretty advanced approach that works in most cases.