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Spatial – Collaborate from anywhere in AR
- comex 8y agoLooks like a serious attempt at an ambitious concept. I love how the video showcases what seems to be an actual working prototype, with its capabilities and imperfections – as opposed to the usual trend of AR 'demo' videos that are actually just mockups, and completely unrealistic ones at that (as seen with Google Glass, Pokemon Go, and Magic Leap, just from memory.) I'm curious about the hardware. Is there a base station or two hiding in a corner somewhere? If there is, why isn't head tracking accurate enough to prevent "sway" of virtual objects with respect to real-world ones, which seems to be visible in the video? But if not, how does it capture the position and pose of the user's hands? In any case, what kinds of sensors are being used? Unfortunately, when watching the video, what really stands out is that the 3D "ghosts" of the other participants have juddery, unsmooth motion. Surely it couldn't hurt to add a bit of interpolation? It would increase latency, but not by much, given that a user's view of a different user's body pose is not especially latency sensitive. Edit: On second look, it seems like the HMD is just a Magic Leap One, though that doesn't answer the question of whether there's other hardware in the room.
- troymc 8y ago"Join a Spatial meeting from HoloLens, MagicLeap, VR, PC or Phone"
- excalibur 8y agoSpatial doesn't appear to have any dedicated hardware. It seems to be an app that you use on whatever AR/VR gear you happen to have lying about.
- momoro 8y agoThere's no other hardware required. It's just hololens and magic leap (plus other devices like iPhone, laptop). Hololens and Magic leap both have hand tracking, so the device knows if you are putting your hand up (and has some sense of its position and orientation), plus head pose. "Sway" on device is actually more minimal that what you're seeing in the video.
- rv-de 8y ago> it seems like the HMD is just a Magic Leap One, How serious can this be taken given the crushing reviews of Magic Leap?
- meritt 8y agoI'm having a bit of trouble grokking how this experience works for each participant. I get the AR piece: People who are physically in a location they see their remote peers magically floating in the room with them while they can interact with virtual objects. That's cool. But what do the remote people see? They don't have the benefit of AR, so I'd imagine they don't experience the real-world environment as they're sitting at a desk with a headset on, or just simply viewing a 3D world like they're playing The Sims?
- comex 8y agoFrom what I can tell, both sides are using AR goggles. They just don't show the goggles on avatars of remote peers, which aren't real video but just posed 3D models customized to (somewhat) match the corresponding user's real appearance.
- meritt 8y agoRight, so I guess my question is: The remote users don't have the benefit of being in the same room as the rest of the group. The AR people/objects wouldn't likely "fit" into their physical world. Like in the initial demo video (2 guys sitting, 1 woman standing near Kanban board) -- What does she see from her perspective? It feels to me like the "host" participants can use AR but anyone remote would need to be using VR as the physical environment mapping wouldn't make any sense for them.
- excalibur 8y agoIt's not explained clearly, but I believe the same AR elements are mapped into different environments. One user's wall may not be in the same place as another's, but they would both have the same content.
- momoro 8y agoCorrect. Walls are mapped to each other, so if you are looking at your wall in location A and putting a shared screen there, it is also on my wall at location B. There are some gnarly issues around this, of course, but Spatial has a pretty advanced approach that works in most cases.
- gregmac 8y agoIt'll be interesting to see how this feels for collaboration compared to current video chat. It clearly has the advantage of allowing people to 'interact' with things in the space, but you lose the feedback aspect of people's facial expressions. With video, especially in a group, you can see if people are following what you say, nodding or shaking heads, have confused looks, or are not engaged (or falling asleep). Compared to voice-only discussions, for example, sometimes people won't ask the question if they're confused, presumably thinking they're the only one and don't want to waste others time and/or embarrass themselves. Maybe facial expressions can be emulated -- but there's a very big uncanny valley to get over to make that usable.
- neolander 8y agoI think the initial use case of this will be with everyone’s videos in rectangles floating in space. People are already comfortable with video. It’s much more natural to glance at a shared workspace and then up at them, than it is in a current call where their video gets covered by another window on your screen.
- gregmac 8y agoThat doesn't work well if everyone is constantly turning away from the camera, not to mention has an AR headset covering most of their face.
- shafyy 8y agoI love that people are investing time and money to make this happen. From my point of view, remote collaboration might make more sense in VR than in AR, though. AR tech is much harder than VR, and with today's AR headsets this kind of thing is not really usable. However with today's VR tech, it's fun! What is the rationale to make this happen in AR here? Is the physical location important for remote collaboration?
- momoro 8y agoIn lots of situations, there are 3 or 4 people in one location and one or two remote people joining. With current VR tech, in order to make this happen you'd have to have 4 beefy laptops with Windows MR headsets in the meeting room. People wouldn't be able to see their local collaborators faces, drink a glass of water, or sit in a chair. With AR, the local peole can all see each other and conduct a meeting, while also seeing AR people at the table with them. Additionally, we have all of these devices (laptops, phones) that we'll continue to use for the foreseeable future. VR forces you into a single mode where using your phone is impossible. AR lets you do more of a hybrid approach. Long term I agree that VR will have more benefits (especially if you had hybrid ar/vr glasses), but in the near term it has too many drawbacks to be useful for collaborative productivity sessions like this.
- shafyy 8y agoYou can just have Oculus Go's, no need for beefy laptops ;-) Everyone would just see an avatar of the other people, remote or local. If you absolutely need to drink water during a meeting you can just quickly move your headset up with one hand and drink a sip, while still hearing in your headphones what's going on. You can do VR with a hybrid approach too. Same implications as calling in with a PC/mobile phone into an AR meeting. Only upside I see with AR currently is: - Easier to speak to people in the same room (but not necessary if half the people attending are remote anyways, in fact, it would level the playing field) - Work on your computer during the meeting (which you shouldn't do anyways =P)
- momoro 8y ago
- zawerf 8y ago> Join a Spatial meeting from HoloLens, MagicLeap, VR, PC or Phone I think supporting cross "platform" is a really cool viral feature. At first it's just going to be one guy leading the meeting with real full body tracking (think meetings with architects or mech engineers where you might want to discuss and move around 3d models) Anyone else working remotely can facechat in with their phone (w/accelerometer & gyro or ARKit/ARCore) or skype in on desktop. But every time they want to discuss something that's outside a non-vr/ar user's fixed field of view, the dude leading the meeting will have to rotate the model for them. They will feel left out and eventually will want to buy their own AR/VR setup. (or more realistically they will preshare their cad files first ... but the above still sounds like a plausible future)
- deleted 8y ago[deleted]
- dang 8y agoThere's a writeup here: https://techcrunch.com/2018/10/24/spatial-raises-8-million-to-bring-augmented-reality-to-your-office-life/ https://techcrunch.com/2018/10/24/spatial-raises-8-million-t... (via https://news.ycombinator.com/item?id=18292217 https://news.ycombinator.com/item?id=18292217).
- smcameron 8y agoAnywhere in AR? Will this work in my cabin in Arkansas with no electricity?
- stcredzero 8y agoA powerful use of low cost AR/VR, which I don't see a lot of people pursuing, would be to 3D render building plans while displaying feeds from smartphone cameras as "viewports" inside the rendered building. This could be used to very quickly get information from people onsite to experts and decision makers, with more easily displayed and digested contextual information. This could also be used in the building of large machines as well. A lot of the challenge in this sort of technical communication is conveying the Point of View of the person onsite. We have the technology now, so why not just render it?
- roymurdock 8y agoThere are companies that have been doing this for a while. I think you are slightly overestimating the capabilities of the technology, but largely overestimating the demand for this stuff over the way things are traditionally designed/built/inspected. It's not a killer use case that is forcing architecture/design/manufacturing firms to adopt the tech or die...it's currently still in gimmick stage, but is getting better slowly but surely
- stcredzero 8y agoThere are companies that have been doing this for a while. Can you provide links? I'd like to see what they're up to. I think you are slightly overestimating the capabilities of the technology, No. I know how janky smartphone GPS is from personal experience, especially inside a structure. Big companies with deep pockets are working on Vernor Vinge's "localizers," however. but largely overestimating the demand for this stuff over the way things are traditionally designed/built/inspected. It's not a killer use case that is forcing architecture/design/manufacturing firms to adopt the tech or die...it's currently still in gimmick stage, but is getting better slowly but surely As you are implying, the demand is closely related to the jankyness event horizon. It's just like smartphones and tablets. They existed many years before the iPhone and iPad. However, prior to the iPhone and iPad, only propeller-heads wanted those things. There's a point at which the technology has matured to the point where it doesn't get in the way and it's actually nice to use. At that point, it will explode.
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- poorman 8y agoSecondLife 2 coming soon to a basement near you.
- pj_mukh 8y agoWe've been experimenting with using VR for remote meetings and it really does work in making physical presence more relevant. I think Spatial is really onto something but they can simplify the product even more. My main "immediate" use cases are actually a) meetings while taking notes or dealing with Trello and, b) pair programming, So, all I want is to stream my desktop and some aspects of my physical self (face and hand-movements are enough).There is no real need to bring in aspects of individual desktop apps into immersion (as they show with notes or 3D design tools), just stream my desktop and let everyone see. For pair programming, this would need to work seamlessly hours at a time. P.S: Incidentally AR vs. VR is less of an issue here, however, if it was real MR (i.e. I can see my real laptop screen exactly where it is) and I don't have to stream my own laptop that would be great.
- will_crusher 8y agoSpatial developer here. You too can play with these demos. https://spatialsys.github.io/res/shots/webapp/ https://spatialsys.github.io/res/shots/webapp/ https://spatialsys.github.io/res/shots/webapp/room_mars_terrain https://spatialsys.github.io/res/shots/webapp/room_mars_terr...
- 8unny1337 8y agoHey will ! Were you able to download them, seems to be offline... LMK Best, B
- joshumax 8y agoIt's quite an interesting and ambitious concept, but I really hope they fix the avatar designs. I talked to some people around the room and the general agreement is that it's stuck in a sort of "uncanny valley" where users look like eerie ghosts with only half of a torso and no legs.
- Animats 8y agoHas anyone actually seen this? The only video available is clearly a fake demo. Remember Magic Leap.
- tryum 8y agoI think it's part mockup / part demo. But I feel deceived reading "Shot real time in Spatial" :/
- momoro 8y agoThe video is real. It’s a recording of the actual software being used live. Things that are different irl vs the video: 1: Experience irl is way cooler. We use it internally for meetings. It’s amazing to take a photo on your phone and see it show up in the air in front if you. It’s awesome to see someone rez in and start walking around. It’s fun to put your hands up, start talking, and watch 3d models and images show up. The playfulness and interactivity is much more exciting in person than in the video. 2: The field of view on existing AR hardware is limited. Everyone working in AR hears this to the point of exhaustion, but anyone trying AR for the first time can’t help but notice it. So, the experience is different than in the video because you can only see AR through a smallish view. This will, of course, improve soon. 3: The video ui isn’t rendered additively and has some added zing that is less performant when using in real life (eg higher antialiasing)