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20 year UX veteran here. It's absolutely unheard of for UX to be the final arbiter on marketing &/or development driven features. To take your 3D touch exampl
by radiorental 8y ago
20 year UX veteran here. It's absolutely unheard of for UX to be the final arbiter on marketing &/or development driven features.
To take your 3D touch example. I'll bet it went a little something like this; development said 'we can now detect pressure', leads (inc UX) brainstormed on ways to utilise the functionality. Then it's soley on UX to make it usable.
I've never been involved in a situation where I get to demand capabilities that hitherto did not exist. Nor have I ever held the power to stop-ship. We have varying degrees of touch on functionality as it evolves for sure but not the power you assume we have.
We don't live in a reality where any company, Apple specifically, says 'hey customers, we realised we actually got things right on the last release, please give us more money 'cos shareholders'
- ryacko 8y agoProduct design is inherently a push system. If it was needs-based pull, the world would be slightly different. If everything was evaluated by cybersecurity and UX experts first, we wouldn’t have half the problems, but people aren’t interested in those sorts of issues, it is more of a matter of getting there “firstest with the mostest”.
- haggy 8y ago> If everything was evaluated by cybersecurity and UX experts first, we wouldn’t have half the problems That's an extremely brash assumption. The reason privacy and security haven't been built into the core of everything we do is because the ease of use within highly secure systems is inversely proportional to it's UX. The more secure you want something to be, the harder it is to learn and use.