2 ms·
I think it's actually the opposite. The way most people use VR globally is at arcades. And then the cost of the equipment is secondary to employees and real est
by akvadrako 8y ago
I think it's actually the opposite. The way most people use VR globally is at arcades. And then the cost of the equipment is secondary to employees and real estate.
If we had acceptable quality for $10k / set, I imagine we would see a lot more competition and growth.