3 ms·
Two of these things are fundamentals of VR presence (being able to move your head, being able to interact with your hands ) and one is a specific piece of high-
by mortenjorck 8y ago
Two of these things are fundamentals of VR presence (being able to move your head, being able to interact with your hands ) and one is a specific piece of high-performance silicon. Sacrificing some mesh and texture resolution is a completely different thing from sacrificing spatial movement.