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When I read comments like this I just don't believe it, I haven't seen anyone get sick since the CV1/Vive came out. The DK2 totally had those issues and the PS
by koiz 8y ago
When I read comments like this I just don't believe it, I haven't seen anyone get sick since the CV1/Vive came out.
The DK2 totally had those issues and the PSVR is a sub standard experience but hey each to his own I guess.
- berberous 8y agoI had a Vive. In a game running well, where the only movement was my own (i.e. walking around my room), I did not get motion sick. However, when anything glitched (frame drops, tracking errors, etc.), I'd get sick. Even worse, any game with artificial motion (such as walking with the trackpad), would make me SUPER sick very fast. Teleporting was generally OK, but still not great. I say this as someone that thinks VR will be a huge success, but it's definitely still early. Unlike OP, I think gen 2 alone is going to make huge strides in making VR closer to mainstream.
- criddell 8y agoI think VR will be a huge success, but not as long as it's something that you have to strap to your face. I think the glasses form factor is key. A great application could accelerate that.
- mrguyorama 8y agoI think some people are just so susceptible to motion sickness that they will never be able to enjoy it. Contrary to your experience, minutes after setting up my Vive for the first time I was comfortable floating around with true 6 DOF for my simulated character, with near zero quease. I don't think there is any sort of "advances" that can prevent some people from being uncomfortable with "virtual" motion. It is unnatural and that's not going to change.