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I 'm glad people are finally quitting the VR hype. The amount of money thrown in the hopes that people would strap a horrible vomit-inducer in their skull is as
by buboard 8y ago
I 'm glad people are finally quitting the VR hype. The amount of money thrown in the hopes that people would strap a horrible vomit-inducer in their skull is astonishing. What's worse, it has distracted people from incremental progress in what is "classical" metaverse and kept it behind by a few years. Example in point is Second life's pivot to VR called Sansar and its open-source twin called HighFidelity. Both are going nowhere, and the only thing that kept people from seeing their obvious flaws was the mountain of money they got thrown. Highfidelity now pays its users with cryptocurrency in order to be able to stress-test their servers. The project has received 75M to burn, and is unable to retain any users after 4-5 years of trying. Its users are complaining about the lack of a decent desktop experience, yet they are stubbornly refusing to listen. On the other end, opensimulator, a poor secondlife-clone is struggling to fix its bugs with $0 funding, yet it still keeps thousands of users interested. Someone should just knock some sense into all this hype.
I guess the guys leaving oculus are smart enough to know that the party is over ... for now.
- deleted 8y ago[deleted]
- koiz 8y agoYa know there are other people making content in VR beyond total rip offs... No one is "quitting" VR, people sure as hell are doubting it though. "in the hopes that people would strap a horrible vomit-inducer in their skull is astonishing." This shit reminds me of the pc days... "why would I want to play this game, it doesn't even look real"