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> Slug has the same pitfalls as Pathfinder 1 (late-Z & overdraw) Are you sure about that? I’ve looked at their demo with renderdoc. They’re rendering a small p
by Const-me 8y ago
> Slug has the same pitfalls as Pathfinder 1 (late-Z & overdraw)
Are you sure about that? I’ve looked at their demo with renderdoc. They’re rendering a small polygon for each character, i.e. they’re rejecting invisible characters, or parts of characters, early before PS. And because they cut corners of each character the overdraw is minimized as well. Symmetric band optimization further reduces time spend computing the PS.