15 ms·
Price is the least of VR's problems. The biggest issue is there's no way to produce an immersive experience without ridiculous space requirements or requiring t
by luckydata 8y ago
Price is the least of VR's problems. The biggest issue is there's no way to produce an immersive experience without ridiculous space requirements or requiring the user to sit down. I'm extremely skeptical VR will become more than a novelty accessory for gamers and that overall it won't make much of a dent.
- freehunter 8y agoPersonally I feel like gaming is the least interesting application for VR/AR/MR. There are plenty of use cases I can imagine where the user does not have to suspend their disbelief to forget they're not actually running, walking, jumping, shooting, ducking, etc. And most of those use cases are in industries where buying a $4000 specialized tool would be considered cheap and easy to get a return on investment. I'm still waiting for "virtual monitors" in AR/VR so my entire office wall becomes a giant screen.
- Sohcahtoa82 8y ago> I'm still waiting for "virtual monitors" in AR/VR so my entire office wall becomes a giant screen. VR displays need to be far higher resolution for that to work. Your monitor is likely only 2,000-4,000 pixels wide and doesn't completely fill your vision. Even Vive Pro is only 1,440 pixels wide and is expected to fill your vision. We need a minimum of double the resolution, and would probably need triple or more to make it work well.
- yazaddaruvala 8y agoI too am waiting on VR to be good enough for monitor replacements and tv replacement I.e. a personal theatre I can put on while laying in bed.
- freehunter 8y agoOn the other hand, VR/AR/MR application windows wouldn't necessarily need Retina resolution. I'm imagining a world (as a first step into virtual monitors) where I have a real monitor, but beside it I can have a graph of my server's response time. The application might only be rendering at 480p, but that's good enough. If I need to interact with it, I can move it back to my monitor. In this situation, I read text on my 4k monitor while I put charts and graphs and notifications and iTunes and my time tracker on my wall. That frees up my real screen for the stuff I need a high resolution for, while the low-res stuff is off to the side. If I need to look at it, it will flash to catch my attention anyway, and then I can turn my head.