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>> No more buying monitors > I think we may actually be there with the Vive Pro Perhaps if ones work environment is green terminals. I once heard rumor of an
by mncharity 8y ago
>> No more buying monitors
> I think we may actually be there with the Vive Pro
Perhaps if ones work environment is green terminals. I once heard rumor of an ops person being happy. 1600px sounds like a lot. But Vive's PenTile subpixel layout means only green is full resolution. And at least with Vive and WMR lenses, there's only a small region a few hundred pixels across where pixels aren't blurred together. Non-PenTile (non-Odyssey) WMR gets you color and subpixel rendering. But most devs will likely be unhappy peering through a VGA portal, even if you minimize head sloshing by remapping it. So basically no, current HMDs are far from competitive with screens.
With better lenses and a larger panel, maybe. But the market seems mistakenly blocked on a misconception of "need immersion -> need high fps -> need next-gen GPU and game/cad support". Not "you can run existing HMDs on old laptop integrated graphics" (I do), and at least some people will buy an HMD with 4K panels, and even use them with laptop low-end integrated graphics, as soon as someone gets around to selling them. Perhaps even with the same blurry lenses. Desktop-ish screen replacement is very different than gaming. Gaming has lots of severe constraints. Which was nice for pushing some tech progress, but now it's causing a stall.