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This is cool for animation demo. From UX stand point is almost a joke. Apple intentionally is using animations only when user attention is low. My problem with
by readitone 8y ago
This is cool for animation demo. From UX stand point is almost a joke. Apple intentionally is using animations only when user attention is low. My problem with window managers are not animations. My problem is that this is old paradigm and desktop needs to be reinvented by extending and changing user experience. 3d interaction with information objects in virtual space is future. But the big companies don't care anymore. They are focused in cashing the cow and capitalizing on old ideas of Apple and S.Jobs. There is a big room for innovation but centralized investment in R&D and testing are needed. I have tinkered with this and generated some ideas, but after estimation the result is that this is too big for small dev teams. So we will wait GUI to become cool again and wait for someone with imagination and skill to penetrate the walls of reason and get the blessing from excel gods.:)
- aaaaaaaaaab 8y ago>3d interaction with information objects in virtual space is future [citation needed]
- Impossible 8y agohttp://worrydream.com/ABriefRantOnTheFutureOfInteractionDesign/ http://worrydream.com/ABriefRantOnTheFutureOfInteractionDesi... To be fair this doesn't necessarily mean AR/VR is the future. It could mean a physical designed for computing like Dynamicland or a single device that has intelligent real-time understanding of the physical world that isn't and hmd or a phone.
- mncharity 8y ago> From UX stand point is almost a joke [...] ideas Any favorite ideas or literature pointers? I've an interest in coding in VR/AR. But even pushing current HMDs with custom stacks, it's not, for me, yet competitive with screens. Since the hardware market is being so dysfunctionally slow to do the easy, I'm stuck to doing hybrids. Blending of screen 2D, anaglyph, and HMD. Laptop with kludged optical hand and chopstick tracking. Annoying eyewear swapping. Point is, I've been surprised by how unhelpfully limited the 3D UX literature I've seen has been. It's almost like no one has pursued it with serious intent. That "almost a joke" resonated. Perhaps by the time someone struggles with interface devices, and a bit of code, well, you have your paper or thesis, and there's no big market, so you're done. But with improving web dev and python ecosystems, it's now more plausible than ever to do full-stack reinvention, devices to environment to apps. No market, but something for itch scratching and joy. Still daunting, but seemingly small-team/silly-person accessible. But I'm missing that warm fuzzy feeling of knowing just how I'm positioned wrt an organized professional research effort. And the collaboration.
- babypuncher 8y agoBumptop was even worse from a UX standpoint.
- pmontra 8y ago> 3d interaction with information objects in virtual space is future Perhaps it is because we're interacting with 3D objects in real space all the time. Unfortunately we're still lacking a convenient and widely available device to interact with virtual objects. VR/AR helmets are not convenient. <sarcasm>Imagine the success of 2D desktops if we had to wear sensor gloves instead of using mice and touchpads</sarcasm>. Even them were not optimal. Touching a screen with a finger was so better (for low precision pointing) that for some people it's the only interaction device with a computing device.