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I wrote an article on how to ray march distance fields in concert with rasterization in Unity. If anyone’s interested check it out: http://flafla2.github.io/20
by flafla2 8y ago
I wrote an article on how to ray march distance fields in concert with rasterization in Unity. If anyone’s interested check it out:
http://flafla2.github.io/2016/10/01/raymarching.html http://flafla2.github.io/2016/10/01/raymarching.html
At SIGGRAPH this year, I also saw this raymarching toolkit that takes the idea to a production-ready setting:
https://kev.town/raymarching-toolkit/ https://kev.town/raymarching-toolkit/
A cool example of the power of raymarching is the ability to raymarch complex mathematical forms much more easily than with mesh-based methods, and with infinite resolution. Here’s a cool paper on raymarching quaternion julia sets:
https://www.cs.cmu.edu/~kmcrane/Projects/QuaternionJulia/ https://www.cs.cmu.edu/~kmcrane/Projects/QuaternionJulia/