4 ms·
I'm most curious how you're generating a sharp SDF in realtime. Are you just using the pseudo-SDF as recommended by Qin et. al?
by Jasper_ 8y ago
I'm most curious how you're generating a sharp SDF in realtime. Are you just using the pseudo-SDF as recommended by Qin et. al?
- adamjs 8y agoBit hard to explain without examples but while traversing the beziers in shader, I test if we are equidistant to two or more beziers and do special handling to merge the two unclamped fields (normally we clamp 't' between [0, 1] when sampling bezier distance, but for merging two fields we can project it infinitely and then select closest).