5 ms·
Games with many different objects interacting with each other tend to stress the CPU. I know Factorio likes having very fast memory and CPU clock speed despite
by majormjr 8y ago
Games with many different objects interacting with each other tend to stress the CPU. I know Factorio likes having very fast memory and CPU clock speed despite not being too graphically intensive.
- Waterluvian 8y agoAlso particularly the fact that Factorio runs a complex sim in "real-time" which means it has something like 17 or 33 ms to calculate every tick. Games like X-COM have the luxury of only having to advance the simulation every so often. The rest is just rendering the game's view.
- rjbwork 8y agoSame for rimworld, though I'm not quite sure as to what extent.