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Having used a touchbar MacBook Pro for the last year daily (both for developing and casual use) I also agree with the article. For the most part I ignore it as
by photigragraphy 8y ago
Having used a touchbar MacBook Pro for the last year daily (both for developing and casual use) I also agree with the article. For the most part I ignore it as I usually have a tethered monitor and keyboard setup. However for those times when I do work directly off the keyboard I more often than not accidentally hit a button (the worst being accidentally triggering a build and being tied up for 10 seconds trying to frantically cancel).
I think it would transcend gimmick into useful feature if they added haptic feedback of some kind when it is used. I have plenty of memorized keyboard shortcuts so that I do not need to avert my eyes from the screen when typing, something that the touchbar requires to actually properly use. With some kind of physical feedback I would be more easily able to integrate it's use into my workflows, especially so if you could customize haptic feedback based on virtual buttons.
- Klathmon 8y agoI was surprised they didn't use force touch from the iPhone as the way you interface with it. It would feel so much better if you had to click the buttons, and it would cut down accidental brushes against it to basically nothing. In fact, they nailed the haptic feedback on the macbook pro's touchpad so well, i'm still shocked they aren't doing more with it. A touchscreen that has buttons that only "click" when you click right on them, or being able to drag your finger slowly over the pad and feel "taps" when you hit an edge of something. I'm sure there's something i'm missing on why they aren't using it more, but it seems like they have all the ingredients for an awesome experience but just aren't using them all together!