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> The big question is how the traditional Unity audience will react It's been well received so far (for example: https://forum.unity.com/threads/ecs-or-why-sho
by modernerd 8y ago
> The big question is how the traditional Unity audience will react
It's been well received so far (for example: https://forum.unity.com/threads/ecs-or-why-should-i-bother-making-my-game-efficient.519100/ https://forum.unity.com/threads/ecs-or-why-should-i-bother-m... ).
There's also a good incentive to adopt ECS for certain games; Unity is offering a hugely reduced runtime size if you follow the ECS pattern, which is much needed for web games and other “interactive experiences” (ads, mobile game demos). The “ECS for Small Things” presentation at GDC is worth a look for those interested:
https://www.youtube.com/watch?v=EWVU6cFdmr0 https://www.youtube.com/watch?v=EWVU6cFdmr0