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This is a great article. However, at the point where he suggests that the two choices for graphics programming are DirectX or OpenGL, I would point out that th
by Ogre 16y ago
This is a great article. However, at the point where he suggests that the two choices for graphics programming are DirectX or OpenGL, I would point out that there are other options if you are pursuing anything other than graphics programming. If you're still on python at that point, there's PyGame, or SDL for C/C++.
Maybe it's because Im older and there wasn't as much need for 3D graphics when I was starting out, but I'd argue that for most people, focusing on a 2D API first will be much more rewarding.
On his mentioned other paths, I would fall squarely in the "texted based MMO => Network programmer path", except I did write plenty of graphical games along the way, just never with a 3D API of any sort.
I do think I will just link this article next time someone asks me that question though, he said it all better than me.
(Credentials: World of Warcraft was the first 3D game I worked on)