3 ms·
> More importantly, we obviously don’t expect anyone else to work this way. Across the whole company, we have some senior people who work very hard purely becau
by Cpoll 8y ago
> More importantly, we obviously don’t expect anyone else to work this way. Across the whole company, we have some senior people who work very hard purely because they’re passionate about a project, or their particular work, and we believe that passion shows in the games we release. But that additional effort is a choice, and we don’t ask or expect anyone to work anything like this. Lots of other senior people work in an entirely different way and are just as productive – I’m just not one of them! No one, senior or junior, is ever forced to work hard. I believe we go to great lengths to run a business that cares about its people, and to make the company a great place for them to work."
This is bullshit. When you start lauding people for their passion, staying in late stops being just a choice. As long as people notice, it starts becoming a metric. I don't debate that there exists people where the dev process is fun and meaningful, but for most people it's a cost-benefit analysis at best and a form of self-harm at worst.
If you really care about your employees, don't incentivize them to regularly work late. And call crunch for what it is, don't normalize it.