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I did similar several years ago but built my own index and rendered a character per channel... https://github.com/byteface/GTP/blob/master/sentiment/canvas/js/a
by byteface 8y ago
I did similar several years ago but built my own index and rendered a character per channel...
https://github.com/byteface/GTP/blob/master/sentiment/canvas/js/app/GTP.js https://github.com/byteface/GTP/blob/master/sentiment/canvas...
meaning 3or4 chars per pixel. then tried to do boyer moore on a dynamic shader. At the time I felt I had the fastest string searching tool on the web, in the world... https://github.com/byteface/GTP/blob/master/play/simplified/js/app/shaders/TEST4.js https://github.com/byteface/GTP/blob/master/play/simplified/...
it could all the 'the' in moby dick in a split second. which at the time would take textmate a few seconds.
showed a mate who then did his own storage only implementation, closer to what you are doing:
https://github.com/claus/PNGDrive https://github.com/claus/PNGDrive
years after saw someone did one that stored data in flckr. Think it was posted here.
To be honest, IMO the idea is senseless as pure storage as theres other better options. like zip. But if you are going to do something with it on GPU that's when it has new potential.