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As someone who does follow Star Citizen closely (but isn't a backer or otherwise motivated for the project to succeed), I couldn't disagree more. They got "shi
by jdlshore 8y ago
As someone who does follow Star Citizen closely (but isn't a backer or otherwise motivated for the project to succeed), I couldn't disagree more.
They got "ships in space" working years ago. This release was celebrating their latest tech, "OCS," which is designed to reduce their in-memory working set. The big benefit of OCS? They're more than doubling the size of their world, adding a planet, gigantic new city, and three new moons.
Of course they're showing off planet-side content. They've had ships flying around in space for literally years now. The big new improvement to that (a new flight model) was demoed in a booth on the show floor, where people could experience it, not in the splashy keynote session.
MVPs are for testing product-market fit. CIG (the makers of Star Citizen) proved their fit long ago. They have a successful product that's about to cross $200 million in revenue. Now they need to turn that product-market fit into successful recurring revenue. And that requires doing something that captures the attention of a market that is notoriously fickle, negative, and entitled.
Immersive systems-based gameplay with things like physically-correct ice cubes is the niche CIG has chosen, and it's been their niche since the Kickstarter. Who knows if the excitement they've generated so far will last. But it's obviously done very well for them so far. It's no surprise they've doubled down on it.
- geoah 8y agoCouldn’t agree more. I backed the game in the kickstarter, and I’m fine with logging in now and then to see how it progresses. The results they show are breathtaking. And yes I understand that this is a game that might actually never make it, but the niche you mentioned is very close to a lot of people’s hearts. So we just keep hoping.