7 ms·
I am a beta tester for project stream, and it amazes me how well it works if you have a reliable internet connection. I would absolutely pay for this service,
by fooker 8y ago
I am a beta tester for project stream, and it amazes me how well it works if you have a reliable internet connection.
I would absolutely pay for this service, for the convenience of being able to play AAA games from portable devices without strong GPUs.
I suspect that a new generation of game development tools will make future games cheaper to deploy as well.
- Ajedi32 8y agoIt could work for some games, but in my experience the latency has been pretty noticeable; and Assassin's Creed isn't a very latency-sensitive game. I think any kind of shooter, platformer, or fighter game would be nearly unplayable, at least on my internet connection. For RPG-type games like Assassin's Creed though it does have potential.
- fooker 8y agoFor shooters, etc, you just have to ensure the server is running on the same data center as the streamer.
- Ajedi32 8y agoThere's a big difference between network latency and input lag. Taking 100 ms for the server to register a hit on an opponent is annoying, but acceptable. Taking 100ms for the game to notice me moving my mouse to the left and shift my view is not.
- fooker 8y agoOk, so input lag will be 2*your ping. An input lag <40ms is barely perceivable and 40-80 is playable. So, you'll need a ~20 ping, which is reasonable for a fast connection.
- Ajedi32 8y agoInput lag is actually equal to your ping. Ping measures round-trip time. I don't know what my input lag was during gameplay, but it was certainly enough to be noticeable.