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Just look at Elite Dangerous or Rim World. Amazing, fantastic games that started off very primitive, with the core of the gameplay at least prototyped. And no
by rjbwork 8y ago
Just look at Elite Dangerous or Rim World. Amazing, fantastic games that started off very primitive, with the core of the gameplay at least prototyped. And now, a couple to a few times a year, in both games, we get an update that makes it more awesome.
And those effects are compounded - both games are far superior than other games in their genres because they steadily improve and focus on the core gameplay features.
Elite dangerous has had a working game for 6 years and has released at least 15 pretty big updates (with another one only like 2 weeks away). Star citizen is focusing on ice cubes and the rest of the game isn't even really a playable game.
I feel bad for people who are thousands deep into SC.
- geoah 8y agoDifference is that a lot of people don’t care about ED just because they released a flight simulator first. So for me ED will always just be that. The promise of what SC wants to be is what is keeping people excited. 6 years in and the demos are still amazing. It’s nice to have a game to hang your hopes to. If we actually get to play it one day I’ll br even happier :p
- rjbwork 8y agoThat's a really strange viewpoint to me. By that logic we shouldn't really care about most things because of what they once were. The U.S. because it was an up-jumped violent militia. Linux because it was some Finnish dude's hobby project. Nintendo because it was just some family company that made playing cards. Things evolve, improve, and become far more than their initial incarnation. And they may do so for decades. Bringing it back to space sims, I'd rather a solid playable base that can be continuously improved, than a series of half-playable cobbled together tech demos. But hey, only time will tell eh? Maybe I'll revisit this comment chain and feel like a fool in a year. Or 5. Or 10.