4 ms·
It doesn't have to be perfect- it just has to be profitable. And the increased control a streaming service will have over users guarantees that game streaming w
by awakeasleep 8y ago
It doesn't have to be perfect- it just has to be profitable. And the increased control a streaming service will have over users guarantees that game streaming with be outrageously profitable.
Think of all the basic ways we already see services make money- from the subscription, to metered access, to congestion pricing, early access fees- and those are only the basics. This is an industry that figured out the loot crate, after all.
On a different note, once the profitability is figured out, publishers can give direction to developers that games need to be designed around the latency, or whatever issue appears. Games can also be designed around the assumption that they'll be streamed, allowing things to be a lot more cross platform.
- soared 8y agoI think the problem is the product is poor due to technical issues so no one will adopt it. If I can only play a few hours before getting game-breaking input lag, I'm not going to come back to the service. I have a decent computer and hard wired gigabit internet, if game streaming can't work there it won't work for the 99% of americans who have worse internet than me.
- misterprime 8y agoThis is an early release right? I'm expecting it to become more stable as they work on it and build out the infrastructure.
- deleted 8y ago[deleted]
- bliblah 8y ago>It doesn't have to be perfect- it just has to be profitable. There has been quite a few streaming services already that have already folded such as Onlive, Gaikai, Gamefly. The other part of the problem is that Digital Renting for video games has also failed to kick off in any meaningful way since the pricing structure is just to restrictive; especially for modern games that can last 40+ hours. Netflix and Redbox were able to use Blockbuster to make a business model but that hasn't translated as well to video games. Maybe the problem is that people don't play enough games to warrant a high subscription price or play so much that they might as well buy it outright.