2 ms·
> If your users can effectively create new items, new maps, DLC, new missions, new characters etc what do you sell to them after your initial release? You're d
by epicide 8y ago
> If your users can effectively create new items, new maps, DLC, new missions, new characters etc what do you sell to them after your initial release?
You're discounting the value of good design and creator experience.
There might be a decreasing barrier to entry for creating more content for a game, but that doesn't mean everything will be of the same quality.
You sell them your brand and the quality behind that brand. This is arguably what is being sold for any product.
For games in particular, it's also not a new concept. Mods never really competed with expansions since the expansions promised a higher level of quality.
Today, you can look at games like Tabletop Simulator, Minecraft (to a degree), Mario Maker, or anything with Steam Workshop that also has DLC. The existence of usermade content is not really an obstacle for selling (well-made) DLC.