6 ms·
I've been playing odyssey in project stream all weekend and it's blown away my expectations. We're about two to three years away from seeing consoles move to th
by ilovecaching 8y ago
I've been playing odyssey in project stream all weekend and it's blown away my expectations. We're about two to three years away from seeing consoles move to the cloud. It runs flawlessly at 1080p and I've only experienced three or four five second lag spikes in my six hours of play. The game feels just as responsive and looks just as good on my 1080 GTX running at home.
- soared 8y agoMy project stream was perfect for 2 hours, then was completely unplayable for the 10 minutes until I quit. I'm not sure what happened, but I've gone back once or twice and have horrible input lag. I'm using ethernet and get 350MB/s, but google says the issue is packet loss. I don't know how to remedy it, but I know that game streaming is and seemingly always will be just around the corner from perfect. Edit - it was absolutely stunning to see my accepted email, login to google and ubisoft, and be playing within 5 minutes. Zero download time, zero load time, just instant gaming.
- awakeasleep 8y agoIt doesn't have to be perfect- it just has to be profitable. And the increased control a streaming service will have over users guarantees that game streaming with be outrageously profitable. Think of all the basic ways we already see services make money- from the subscription, to metered access, to congestion pricing, early access fees- and those are only the basics. This is an industry that figured out the loot crate, after all. On a different note, once the profitability is figured out, publishers can give direction to developers that games need to be designed around the latency, or whatever issue appears. Games can also be designed around the assumption that they'll be streamed, allowing things to be a lot more cross platform.
- soared 8y agoI think the problem is the product is poor due to technical issues so no one will adopt it. If I can only play a few hours before getting game-breaking input lag, I'm not going to come back to the service. I have a decent computer and hard wired gigabit internet, if game streaming can't work there it won't work for the 99% of americans who have worse internet than me.
- misterprime 8y agoThis is an early release right? I'm expecting it to become more stable as they work on it and build out the infrastructure.
- deleted 8y ago[deleted]
- bliblah 8y ago>It doesn't have to be perfect- it just has to be profitable. There has been quite a few streaming services already that have already folded such as Onlive, Gaikai, Gamefly. The other part of the problem is that Digital Renting for video games has also failed to kick off in any meaningful way since the pricing structure is just to restrictive; especially for modern games that can last 40+ hours. Netflix and Redbox were able to use Blockbuster to make a business model but that hasn't translated as well to video games. Maybe the problem is that people don't play enough games to warrant a high subscription price or play so much that they might as well buy it outright.
- tomc1985 8y agoYay, another thing that people actually own being commoditized into a rental model...
- dorkwood 8y agoUnless you live in a country like Australia, in which case it's more like 40 years away.