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If you're testing just how fun a game is, it's easier to get someone to try a Warcraft 3 'map' than install a whole new game, with a new interface, new art, etc
by trq_ 8y ago
If you're testing just how fun a game is, it's easier to get someone to try a Warcraft 3 'map' than install a whole new game, with a new interface, new art, etc to get used to.
I think the distribution networks and art assets still make it more effective than unity for testing game concepts. And that's what leads to games like Battle Royale and DOTA.
- deleted 8y ago[deleted]
- AgentME 8y ago>it's easier to get someone to try a Warcraft 3 'map' than install a whole new game It's also safer. Running executables (with full access to your user account) from random people on the internet is the quickest way to get pwned. Games with built-in mod support often sandbox any code within the mod so that it doesn't have unrestricted access to your machine. (Any game with automatic mod downloading upon server join better be doing this at least.) So it's both easier and safer to try out games (er, mods/maps) on random people's suggestions. (Same goes for browser-based games, since browsers sandbox all code in web pages.)
- WorldMaker 8y agoOh right, I forgot to mention Twine, Ink, et al. The web browser really is seeing some cool games work. Even things like WebVR and Babylon.JS allowing small devs to explore VR concepts in the browser.