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> is possible that we do not have pessimistic video games. I do not mean that we don’t have games with a down tone or with a general sense of negativity. I mean
by dkersten 8y ago
> is possible that we do not have pessimistic video games. I do not mean that we don’t have games with a down tone or with a general sense of negativity. I mean that video games, for whatever reason, have a hard time committing to the hell of life. They can be depressive, but they have a hard time letting go of the thought that there might be something good at the end of all this difficult.
I don’t know if I agree with the premise. Spoilers ahead.
The Dark Souls series is, in my opinion, essentially about futility. It could be said that many of the gmaes monsters are just other players who eventually gave up. Its implied that the world goes in cycles and no matter waht you choose, ultimately nothing really changes. Bloodborne is about cosmic horrors that are beyond our comprehension and that we cannot do anything about. The Last Of Us ends with the entire quest having been for nothing. The Last Guardian ends with the kid and the creature both getting severely injured, getting separated and never seeing each other again. Shadow of the Collossus ends with you killing solitary (and harmless to the world) creatures, freeing the big bad and getting killed in the process, before you ever get to see the princess revived (which was the entire reason you were on the quest to begin with).
Many games tie up their stories, but don’t particularly end on a high note exactly. Many games are pretty damned bleak. Hell, I’ve been finding that what I really want to see is more games that are more upbeat and are about more mundane things. For example, I loved the mundane (before the main plot kicks in) aspects of Night in the Woods, just because they were so normal and didn’t involve some dark, bleak, depressing story nor did it involve murdering people. I actually wish that the plot didn’t happen in that game.