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Is there some general overview of these "Blunder Years" of UX design? When Steve Jobs came back to Apple there were numerous examples of this, e.g. the volume c
by avar 8y ago
Is there some general overview of these "Blunder Years" of UX design? When Steve Jobs came back to Apple there were numerous examples of this, e.g. the volume control in QuickTime player being shown here, which was horribly annoying to use since it used an on-screen design that only made sense for a physical device.
They also had a note taking / desktop book program at some point that emulated the look of a physical book to the detriment of its UI.
- aaaaaaaaaab 8y agoClassic: https://gizmodo.com/5849940/ugh-god-why-apple-is-making-everything-look-like-an-ugly-wild-west https://gizmodo.com/5849940/ugh-god-why-apple-is-making-ever...
- Sharlin 8y agoSteve Jobs, for whatever reason, really loved skeuomorphism, and in many cases personally ordered those designs, disregarding the objections of designers like Jony Ive.
- Sharlin 8y agoTo add to this: the UI monstrosities were especially weird considering how nice and minimalistic their hardware design has been.
- reaperducer 8y agofor whatever reason Because he was trying to make it easy for non-technical people to use a new piece of technology. It's the same reason that Microsoft included Minesweeper and Solitaire on Windows 3.1 — to teach people how to double-click, and to click-and-drag. Today, Silicon Valley just assumes that every single person in the world already knows how computers work. Tell that to the people I work with who spend an hour a week showing poor recent immigrants in their classes how to install AA batteries in devices.
- Sharlin 8y agoUnfortunately, more often than not physical metaphors in UI design only serve to confuse. There's a reason nobody wanted to use the home metaphor of Microsoft Bob.