2 ms·
Mmo games actually trust the client?
by nickthemagicman 8y ago
Mmo games actually trust the client?
- Vendan 8y agoIs that a question? Cause no, if they care about preventing cheating, they generally don't trust the client. WoW is a good example of this. Every action requires a client->server before it actually starts, though they are generous enough to allow for lag in that, and to do client side prediction so you don't notice. (I think movement may be partially/mostly client side, but they do do checks for people "speedhacking" for that on the server side as well)
- Thaxll 8y agoOf course they do, since it's impossible to verify everything service side.
- Vendan 8y agoIt's generally simpler to do everything server side then it is to try to keep x clients synchronized in their simulations of everything (physics, random number generation, multiple players all contributing movement and such)