4 ms·
The problem with that is, where would you law draw the line? My main software is a digital copilot for starcitizen. It does voice control, screen verlay and e
by marak830 8y ago
The problem with that is, where would you law draw the line?
My main software is a digital copilot for starcitizen.
It does voice control, screen verlay and eventual screen grabs to load states. It perfrms nothing a skilled pilot cannot do, but makes it so almost anyone can match with those skilled pilots. Is it considered cheating when it makes me a much better pilot, faster reaction speeds and easily performing difficult movements?
What about my testers why are physically challenged in some way? There's no way they could keep up without my software, but I can understand the arguments that a pilot of equal skill vs one with my software will be at a large disadvantage.
It's a difficult thing to codify into law I believe.
- Nican 8y agoWould you be alright if the game publishers can publish guidelines for what is acceptable? Much like StarCraft, I think there would be interesting competitions and challenges for people to develop AI for the game. There could also be challenges for games in developing better interfaces, helpers, and plugins.
- marak830 8y agoHell yeah, i have written so many emails to CIG (who run star citizen) trying to find out whats acceptable and what isnt (eg: i can let a pilot lock up 3-4 missiles by saying 'lock 3' but i cant let them lock up all missiles by just saying 'lock missiles'), is such a pain in the arse. Most of the time i end up speaking to someone who doesnt really know and just chooses the safest option. Which honestly is what probably would happen from guidelines (sigh) - which will put me and my users back to where we were :P