3 ms·
In a game post-mortem, one of the ways the team was motivated to maintain acceptable performance was to add a picture of their perf-dev in the corner of the gam
by Splines 16y ago
In a game post-mortem, one of the ways the team was motivated to maintain acceptable performance was to add a picture of their perf-dev in the corner of the game in varying states of angriness. The lower the framerate, the angrier he looked. It helped personalize the frustration gamers would feel when a developer introduced a feature that caused poor performance.
With a desktop/web app, this is harder to do, but the idea could still have merit - surface perf data so developers can see the clock-cycle impact of their features.