3 ms·
A couple of notable quotes: 1. I’ve sold tens of thousands of games direct online, since I started in 1998 2. It took me maybe 5 years before I could live fro
by arn 16y ago
A couple of notable quotes:
1. I’ve sold tens of thousands of games direct online, since I started in 1998
2. It took me maybe 5 years before I could live from my direct sales, and was able to quit my job.
10's of thousands doesn't sound like much over 12 years, and it took him 5 years to go full time.
This reminds me of the story of Pangea software. An indie Mac shareware game company. They launched with the iPhone App Store: http://www.bizjournals.com/austin/stories/2008/11/17/story1.html http://www.bizjournals.com/austin/stories/2008/11/17/story1....
Although his game development business [Pangea] launched in 1987, the revenue generated in six months by just two of its iPhone games has matched the retail revenue of all of Pangea’s preceding personal computer games combined, he says.
In 6 months they made more than 21 years of being an indie shareware developer. That is the promise/possibility of a highly traffic'd app store. And yes, results not typical, but I think the point still stands.