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Will be updating with prior art but please post if you have anything Here is basically what they want to patent: Purchasing virtual currency with real currenc
by deerparkwater 16y ago
Will be updating with prior art but please post if you have anything
Here is basically what they want to patent:
Purchasing virtual currency with real currency where the virtual currency cannot be returned to real currency into a gamgling game.
Using the virtual currency in the gamble and deducting/awarding the user appropriately.
2 claims that say the same thing: associating a virtual item to 2 users (implying that a virtual item can change hands, wow what an innovation zynga, thanks) and purchasing a virtual item with virtual currency
Transfering virtual currency and in the process verifying a social connection, between 2 users and placing a limit on how often they can do this.
Software patents need to be invalidated but we'll get into that later
I will be doing a live stream or a local recording of me trying to implement this "innovation" to be "defended" for ~20 years in the interests of the progression of science and arts in the shortest ammount of time
Also http://stopsocialgamepatents.org http://stopsocialgamepatents.org
- deleted 16y ago[deleted]
- deerparkwater 16y agogot back from giant, diet cream soda and diet lemon lime soda getting livestream up
- deleted 16y ago[deleted]
- JeffJenkins 16y agoGaia Online, an internet forum and game community, has been using a virtual currency for most, if not all, of those things since 2002 or 2003. The one exception is purchasing virtual currency with real currency, but Second Life has been doing that practically since they launched.
- EvilTrout 16y agoI am not a laywer but I believe my web based MMO, Forumwarz, meets the criteria. Forumwarz launched in 2007. You can buy brownie points with real currency. The brownie points can be converted into the game's currency, Flezz, which can then be gambled through conversations with GambleBot, a robot you can speak to via IM in the game. Your winnings can be used to purchase virtual items, those items can be traded with other players through our auction house (the auction house was added in 2009, I believe). There are limits on how you can trade the virtual items to discourage people just buying their way to the top of the game. Obviously I'm not a lawyer but I feel like if our game isn't exactly prior art, it's pretty damn close!