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> The Hololens viewport is equivalent to a 27 inch monitor held at arm's length You must have really long arms. It's a lot worse than that. But that's why I sa
by moron4hire 8y ago
> The Hololens viewport is equivalent to a 27 inch monitor held at arm's length
You must have really long arms. It's a lot worse than that. But that's why I said it's best when you augment real world objects. The focus becomes the object, it maintains the object-permanency on its own, the graphics come along for the ride.
> Then add to that you can't walk up to something to get in close for a look because the viewport is at arm's length
That is a per-application choice, though Microsoft does officially recommend a near-plane of no less than 1m. I've personally been able to make experiences that were comfortable at 0.5m, if the graphics were small, and again, anchored to some real-world object.
Yes, better devices will make better experiences. But we have the HoloLens (and Magic Leap) right now. And clients are paying now. There is work that can be done.
- MisterTea 8y agoThis was about three years back I think. The measurement was a rough estimate made by walking up to a 27 inch imac until the view port disappeared which was roughly the size of the 27 screen. Perhaps I was being generous.