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Real-Time ASCII art rendering using a single decision tree
- vernie 8y agoI would have no idea what I was looking at if the input images weren't provided.
- p1necone 8y agoDefocusing/squinting helps to make the ASCII versions look more like the original image.
- cuddlecake 8y agoNice
- arrakeen 8y agosee also: https://en.wikipedia.org/wiki/Libcaca https://en.wikipedia.org/wiki/Libcaca https://en.wikipedia.org/wiki/AAlib https://en.wikipedia.org/wiki/AAlib
- bb88 8y agoOne thing that annoys me with this algorithm is that anything that is saturated white becomes black. I don't recall AALib doing that.
- thrownblown 8y agoI want this as a Instagram story filter. Does snap have this?
- TheCoreh 8y agoReally cool! I've noticed that when pointing it towards an overexposed light source (like my phone screen or a lamp) it's "overflowing" and rendering pure white regions as black.
- est 8y agoAre there any "Unicode art" edition? Way more code points to render.
- ygra 8y agoIf it's only about shading, maybe. Although I found this style of ASCII art to be the least interesting. The better variants also do edge detection and consider the character shape. If you're going Unicode, I think one of the prettier options is Braille, although that's little more than a B&W subpixel rendering then.
- MaxBarraclough 8y ago> The better variants also do edge detection and consider the character shape Sounds neat. Got one in mind?
- ygra 8y agoJavE's (http://jave.de http://jave.de) converter was quite good with a bunch of options. But I haven't used any of those things in ... ages by now, so no idea what's the current state of the art.
- symisc_devel 8y agoProject homepage: https://github.com/symisc/ascii_art https://github.com/symisc/ascii_art
- rebbie 8y agoWay cool!
- neoeldex 8y agoDoesn't seem to function on FF64
- laurent123456 8y agoWorks for me.