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I found it interesting that, in Naughty Dog's postmortem of Jak and Daxter, their Lisp-inspired language was #5 on their list of "what went right" and #1 on the
by jcl 19y ago
I found it interesting that, in Naughty Dog's postmortem of Jak and Daxter, their Lisp-inspired language was #5 on their list of "what went right" and #1 on their list of "what went wrong" (although the ordering might not indicate importance):
http://www.gamasutra.com/features/20020710/white_02.htm http://www.gamasutra.com/features/20020710/white_02.htm
While they loved the runtime flexibility of the Lisp-ish engine, their compiler developer -- "one of the top ten Lisp programmers" -- turned himself into a giant bottleneck, since no one else could understand his code well enough to help him fix the bugs in it. They also found it difficult to interface the language with existing C/C++ game utility libraries.
- brlewis 19y agoSince scheduling / shipping on time was their #1 thing that went right, apparently the bottleneck didn't cause them too much grief.