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I was going to argue the opposite that such high fidelity images are not really necessary to learn basic behaviour, in fact they look like overkill to me
by singularity2001 8y ago
I was going to argue the opposite that such high fidelity images are not really necessary to learn basic behaviour, in fact they look like overkill to me
- mrieck 8y agoYeah image quality is irrelevant for training... but physics do. I was hoping they would have ultra-realistic physics engine. Like have X amount of force applied to a ball in simulation and real-world and then watch as the simulation perfectly matches how the real world ball bounces around. That would be impressive. Instead it doesn't seem as they're adding that much more to a game engine other than a couple robot characters.