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Both games lasted a long time (one was in person for 10 hours before we ended it, the other was an online game with one turn made per week). Both times I was co
by cableshaft 8y ago
Both games lasted a long time (one was in person for 10 hours before we ended it, the other was an online game with one turn made per week). Both times I was completely crippled (if someone is going to betray you in Diplomacy they better cripple you or they're going to be fighting multiple fronts later, and that's really hard to do in Diplomacy), and had to basically observe what happened for the rest of it.
I still stand by my statement. It's just a game. Just because it took a few extra hours than most doesn't mean it should permanently damage friendships. Maybe take a week or two break from everyone to decompress from the absolutely intense and crazy experience, but not permanently damage a friendship. That's the sign of a very weak friendship, I feel.
As for more at stake...what's at stake? A 'yay, I won!'? It's not a poker tournament where the winner is going to take home $100,000+.
- IggleSniggle 8y agoI suppose close friendships is a context in which I can imagine playing this game again. Having six close friends that love strategy games and have a day to dedicate is much harder to imagine. It’s the weak friendships that I’m concerned about damaging.
- protomyth 8y agoUno has damaged friendships. We humans tend to take games a bit too seriously. Frankly, I worry about my friends who won't take a shot at winning in the mid-game when its pretty obvious the other side is about to be done. Not being able to separate a game from feelings is a problem for some. I should point out I separate games from gambling, because money does changes things quite a bit.