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Ah, then some useful algorithms and keywords to study would be OpenGL, voxel rendering, A* pathfinding, cellular autonoma, perlin noise, etc. Red Blob Games ha
by Sir_Cmpwn 8y ago
Ah, then some useful algorithms and keywords to study would be OpenGL, voxel rendering, A* pathfinding, cellular autonoma, perlin noise, etc.
Red Blob Games has a lot of good articles covering many of these subjects, here's a few:
https://www.redblobgames.com/pathfinding/a-star/introduction.html https://www.redblobgames.com/pathfinding/a-star/introduction...
https://simblob.blogspot.com/search/label/noise https://simblob.blogspot.com/search/label/noise