4 ms·
Your first couple of points reminds me of a talk[1] about using a graph database for tracking all sorts of entity and quest dependency relationships to assist i
by shabble 8y ago
Your first couple of points reminds me of a talk[1] about using a graph database for tracking all sorts of entity and quest dependency relationships to assist in game balancing and content creation.
[1] https://www.airpair.com/neo4j/posts/modelling-game-economy-with-neo4j https://www.airpair.com/neo4j/posts/modelling-game-economy-w...